Lower ping. No packet loss.
Your LAN, anywhere.
LanOrbit puts you and your friends on the same local network and picks the shortest route to the host on its own. Only the connection changes — the game itself is never touched.
What people are launching here
all 20+ games













No distance limits.
Just LAN games with friends.
Create or join a private LanOrbit room and everyone inside lands on the same virtual local network — different cities, different countries, different ISPs. The game sees network neighbours, not strangers from the internet.
- Up to 64 players in a room, all on the same subnet
- Traffic between them is encrypted and never leaves the room
- Each player keeps their own route, so no one is held back by the worst connection
- Works with games that never had online servers — no patches, no new accounts
The route is picked by ping, not by the map
Your traffic stops drifting. LanOrbit measures every possible route to the host in real time and takes the one that answers fastest, even if on paper it looks longer.
- A new route in under a second if the current node starts dropping packets
- Three exit points in Romania and six more across Europe
- No open ports, no hand-written rules on the router
Beyond the connection
all featuresPublic rooms
Open rooms, with ping measured from where you actually are.
Browse roomsServers with channels
Text channels, roles, history and direct messages — the chat app is built in.
See how it worksVoice and video calls
A channel per team, noise suppression on, camera when you want it.
See the call viewScreen sharing
1080p at 60 fps, one window or the whole screen, with game audio.
See screen sharingGame detection
Scans Steam, GOG, Epic and old disc folders, and warns you about version mismatches.
How detection worksClans and tournaments
Create a clan with a tag and roster, and run a bracket that scores itself.
See clans